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Planeshift feats
Planeshift feats









planeshift feats

But they're balanced against standard feats, so characters who choose them aren't necessarily more powerful than their nonspelltouched counterparts. Spelltouched feats break that rule wide open, giving characters abilities previously impossible without the aid of magic. Some feats such as Spell Focus, Spell Penetration, and metamagic feats make your existing magic better in some respect, but they don't give you magical power you didn't already have.

planeshift feats

Instead, they represent outstanding natural ability or rigorous training. Standard feats rarely give your character overtly magical powers. The exposure is the game-world explanation for your new power, and the feat choice is the trade-off that keeps the game balanced. After meeting the prerequisite, you may select a spelltouched feat when your character would otherwise qualify for a feat. If the spell allows a save, you must have failed a saving throw against it at least once, whether intentionally or not. Magic interacts with each individual in a subtly different way.Īccordingly, the only way to become eligible to select a spelltouched feat is to have been exposed to (that is, targeted by or otherwise affected by) one of the spells associated with the feat. Such spelltouched characters are a mystery to academic-minded spellcasters, who can't reliably duplicate the process by repeatedly casting the same spell on a subject. In contrast, some PCs have a homeopathic reaction to hostile spells by suffering the effects of a spell, they develop a countermeasure to it. Beneficial spells can linger on a character like magic radiation, bestowing an advantage somehow related to the original spell. A character who has alter self cast on her many times, for example, may develop the spell-like ability to alter her features into the specific form she's most familiar with. In this variant, a character who has been the target of a spell sometimes finds that some of its magic rubs off on him or her permanently, leaving an echo of the original spell. This material is published under the OGL 1.0a.











Planeshift feats