
Loki, the trickster god of mischief, came from Jotunheim but lived in Asgard. Jotunheim/Utgard was considered beyond the realm of order, a primordial place of chaos, magic, and untamed wilderness. Jotunheim (sometimes referred to as Utgard) is the realm of the giants and Frost Giants and is located near both Asgard and Midgard. Determining who went to Hel's realm or why is not easy as the great hero-god Baldr, among others, is said to have gone to Hel when, considering his status, he should have gone to Valhalla. In time, it became the most populous realm of the dead and most people who died were thought to travel to Hel's dark realm where they wandered in a kind of twilight but, otherwise, did more or less what they had done while alive. For reasons which are unclear, her realm became associated with the souls of the dead which did not die in battle and, initially at least, those who died from disease or old age. Hel herself is depicted as a giantess, glum and brooding, and not at all like the character of Hela in the Marvel film Thor: Ragnarok (2017) played by Cate Blanchett. This realm was then surrounded by a wall with only one gate and could only be reached by traveling downhill on a long, long path (known as Helveg – the way or road to Hel) and crossing a dangerous river of weapons.

He placed the Midgard serpent in the seas which surround the world, had Fenrir chained up, and threw Hel into a dark realm beneath the roots of Yggdrasil. When Loki's children were born, Odin knew they would cause trouble and so sought to place each one where it would do the least harm. Hel (sometimes known as Helheim) is a dark, gloomy realm presided over by Hel, daughter of Loki, and sister of the Midgard serpent and Fenrir the wolf. The realm is not described clearly in Norse literature but, owing to the nature of the elves, is thought to be quite lovely. The mythological Alfheim is therefore thought to be inspired by this region but this claim has been challenged. Scholar John Lindow (and others) has noted that Alfheimar was the geographic locale between the mouths of the rivers Gota and Glom at the border between Sweden and Norway and that people from this region were considered “fairer” than those in other places. The same is true of the story of the creation of the world and human beings which may have been quite different when the Norse religion was a living, dynamic faith. These nine most likely would not all be recognized by a pre-Christian Scandinavian but they are the clearest depiction of the Nine Realms available in the present day. Niflheim – Realm of Ice, Snow, and Mist near Muspelheim.Nidavellir/Svartalfheim – Realm of the Dwarves beneath the earth.Muspelheim – Realm of Fire, the fire-giant Surtr, and Surtr's forces of chaos.



Modern allows cards from the 8th Edition core set and all expansions printed afterwards. Modern was created by Wizards of the Coast in the Spring of 2011 as a response to the increasing popularity of the Legacy format, which although popular proved difficult to access due to the high price of staple cards.
